Quote:
Don't forget, that there are many people with a so caled "DLS-light" wich gives you the Netperformance of a Djungle-Drumm.
Agree. Whatsoever. Using "incredible quality" - giving a shit on the bandwidth load lets me bang my head
Don't only look at the client side (sure, there are still a lot of people with small bandwidth - especially in a lot of countries outside DE) - try thinking of server bandwidth!
We have 100mbit connection for our complete serverfleet.
Now try thinking about this: We're playing (probably a warmatch) together, using game's netcode and teamspeak. The more bandwidth "slurped" by the webserver (by transmitting 500kb transparent png files, board pages, stats stuff, whatever) the more lag we produce ingame where packets are time-relevant.
what i'm talking about is the complete sum of all transmission - if we keep everything in a good quality-size ratio we prevent our gameservers from lags.
Sure, this could also be prevented by putting a QoS Gateway in front of the servers, or by getting another physical server for web&stuff but hey - it requires much more EUR's to do that.
By the way:
Yes, the pictures look like a "screenshot" because they ARE snapshots from a scene. If a model is in a strange position it doesnt have to be crap - it also could be a snapshot of some movement.
If somebody wants to do "more realistic" looking pictures, feel free to do so! (i did the pics because we had none)
Regards, hellraiser