hellraiser wrote:
Don't only look at the client side ... try thinking of server bandwidth!
We have 100mbit connection for our complete serverfleet.
The more bandwidth "slurped" by the webserver ... the more lag we produce ingame where packets are time-relevant.
I haven't only thought about the client. i know that the server side is what should matters. But imho i have in mind that somebody
told me that our root is configurated that the cpu & traffic of the gameservers have priority and the webcrap would be secondary.
Yeah something like QoS but in the vServer Software and not a Router. I am not sure who told me back in the days. But i am sure
that somebody told me this. Anyways you got your eye on the loadbalancer and so you know best how much the cpu & network
is used. but are we really in a situation where we have to save traffic? when the answer is yes - who steal our traffic? we got
lesser and lesser forum and mainpage hits day for day. also our gameservers idle 90% empty. when i host my site here on this
server there will be a lot more traffic. i think my pages will generate more traffic then the clanpage, forums, stats & fastdl together.
so i need to know before i put the domains on this server!
hellraiser wrote:
Yes, the pictures look like a "screenshot" because they ARE snapshots from a scene. If a model is in a strange position it doesnt have to be crap - it also could be a snapshot of some movement.
snapshots from a scene? how you got those ragdolls on the scene without possing? did they spawn and freeze themselves in those positions?
possing does not mean that the ragdolls on the scene can not be in movement or action. i don't know which movement they perform
on picture one but it must have something to do with heavily broken bones. picture two must be titled "3 combines need a wc, but no toilet around"

the css one or number three is really good. also your tf2 posse looks nice. but the first two - i don't know - but art is purely a matter of taste.